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Eurostar on LGV MedThe LGV Med route became available at the Train-Sim.com file library in file lgvmed.zip (19.9Mb) at the end of July. With the download file size being feasible across webTrainSim's feeble dialup connection, there was little hesitation to give it a try. Comments on the Train-sim message board seemed to support the idea. After installation, starting up MSTS and taking the first drive, webTrainSim knew he'd made the right decision. The webTrainSim roundhouse already had Chris Longhurst's Eurostar which had some of its cobwebs removed now and then on NEC. The LGV Med was just the route on which to let the Eurostar show its potential - with a few tweaks (see below). For those of you reading this and wondering why all the fuss, then visit LGV Med's author's site at perso.wanadoo.fr/lucweb/lgvmed/eng/ for screenshots, route description, FAQs and information about the TGV signalling system. Installing LGV Med routeInstallation is straight forward, except the batch file may not create the route's Sound sub-folder, as noted in the readme. For those new to Winzip, because the author has included folder path names for all files, simply Extract to the folder: C:\Program Files\Microsoft Games\Train Simulator\Routes After extraction, open Explorer to check if you have the Sound sub-folder under the Routes\LGVMed folder. If not, create it and run Installme.bat again. No harm is done with this second running of the batch file - webTrainSim had to do this step. The consists for the included activities weren't in webTrainSim's download zip but that's no problem - we'll fix that little problem after installing the Eurostar. Eurostar & cabFollow the links at Chris Longhurst's site, www.christrains.com, to download his Eurostar, eurostar0.4beta_setup.zip (1.08Mb). The MSTS Netherlands site, for example, has the Eurostar on page 2 of the downloads section. Although he created this trainset in the early days of MSTS, Chris' graphics skills have produced a worthy MSTS model. The zip contains a setup program so extract this to your Install sub-folder and run it. Now you need a suitable cab. You'll have read that the TGV rail system has its own signalling system - obviously required by the 300kmh top speed of the trains. So now head to the the Train-Sim.com file library to download Kenji Kimura's version 2 Eurostar cab, eurocab2.zip (2.05Mb, 11-Jun-02), which features the latest TGV in-cab signalling system, TVM430. webTrainSim has some time ago changed his Eurostar installation so he can't recall whether or not there's a Cabview folder already created for the Eurostar. If not, create one. If there is an Acela CVF cabview file in this folder, delete it. To put the Eurocab files into the Eurostar's cabview folder, use the drag and drop method: open eurocab2.zip in a minimised WinZip window and open Explorer at Eurostar\Cabview. Select the files in WinZip and drag them onto the Explorer window to extract them. While you've got Explorer open, delete any Sound sub-folder under Eurostar - we'll alias to the Acela sounds to save disk space in the Eurostar ENG file in a minute. Before leaving the Train-sim.com file library, download and install the enhanced electric train sounds by Joseph Realmuto, elecsnds.zip. These sounds give you brake rumble and brake squeal, the former being particularly important when slowing the Eurostar - so much is happening so quickly, you can hear if you've got some brake applicaion. A more exciting - and noisy - option is to upgrade your Eurostar locos with Belphegor's TGV sounds: ElecAsync.zip (633kb) from his site at http://belph80001.free.fr/Sound_section/Sons.html. After running his Eurostar with these sounds, webTrainSim would advise these sounds are a "must-have". Tuning the EurostarWe'll be running the European FR trainset which is an 18-passenger car consist, headed and tailed by power cars. This trainset weighs 810 tonnes and has 12200kW power at the rail under the 25kV catenary system. The TGVWeb site has some technical specifications, as well as other relevant information, including a description of how the TVM430 signalling system works. So get WordPad fired up and load up the Eurostar ENG file, eurostar.eng. The changes you need to make are shown below in red and dotted lines mean you'll need to scroll down the file a few lines. .............. WheelRadius ( 18in ) .............. DerailRailForce ( 2.5*90t ) .............. Friction ( 540N/m/s 0 1mph 3.82N/m/s 1.86 .............. MaxBrakeForce( 110kN ) .............. Sound ( "..\\..\\Acela\\Sound\\AcelaEng.sms" ) .............. .............. MaxPower ( 6100kW ) MaxForce ( 300kN#est ) MaxContinuousForce ( 280kN ) MaxVelocity ( 186mph ) MaxCurrent ( 2000A ) WheelRadius ( 18in ) Sanding ( 15mph ) NumWheels ( 2 ) .............. CabView ( eurostar.cvf ) .............. .............. OverspeedMonitor( MonitoringDeviceCriticalLevel( 186 ) .............. Sound ( "..\\..\\Acela\\Sound\\AcelaCab.sms" ) .............. Press Save and then we need to edit a couple of values in each WAG file of Eurostar's passenger cars. Here are some suggested changes: .............. Mass ( 35.0t ) WheelRadius ( 18in ) .............. DerailRailForce ( 2.5*35t ) .............. Friction ( 465N/m/s 0 1mph 1.15N/m/s 1.86 .............. .............. Sound ( "..\\..\\Acela\\Sound\\AcelaWag.sms" ) .............. webTrainSim has run the default LGV Med activities and, allowing for some of the steep grades, has found the above parameters reasonably realistic. After just a couple of runs, he's been only 2 minutes late for Marseilles-Nimes. The individual mass values may not be correct but they give a total mass of 810 tonne for a Eurostar 18-car trainset, as per the specifications (819,000 kg fully laden). Eurostar refinementA further change to the Eurostar trainset to achieve more prototypical performance and behaviour is to convert the R1 car from a WAGon to an ENGine. The real Eurostar is powered by 12 electric motors, each of 1020kW (1370 hp), four each on the power cars, two on car R1 on the bogie closest to the power car and two on R18, the last car coupled to the trailing power car. So these are the steps to take to change car R1 from a carriage to a powered carriage and adjust the power value in the original and new ENGine files.
Wagon ( Eurostar_R1 .............. WagonShape ( eurostar_r1.s ) .............. Mass ( 35.0t ) .............. DerailRailForce ( 2.5*35t ) DerailBufferForce ( 200kN ) NumWheels ( 4 ) .............. Friction ( 465N/m/s 0 1mph 1.15N/m/s 1.86 .............. .............. Engine ( Eurostar_R1 Wagon ( Eurostar_R1 ) Type ( Electric ) MaxPower ( 2040kW ) MaxForce ( 100kN#est ) MaxContinuousForce ( 90kN#est ) .............. .............. .............. Name ( "Eurostar_R1" ) ..............
Lights ( 9
Light (
comment( Sphere of light )
Type ( 1 )
down to the second last bracket before the Engine section, as shown:
..............
Radius ( 0.40 )
Elevation ( 0 0 0 )
)
)
)
)
)
Engine ( Eurostar_R1
Wagon ( Eurostar_R1 )
Type ( Electric)
..............
.............. BrakeDistributorTrainPipeControlRatio( 2.03 ) BrakeDistributorNormalFullReleasePressure( 110 ) Sound ( "..\\..\\Common.Snd\\TGV\\XElecEngTGV.sms" ) Engine ( Eurostar_R1 Wagon ( Eurostar_R1 ) Type ( Electric) ..............
.............. MaxPower ( 4080kW ) MaxForce ( 200kN#est ) MaxContinuousForce ( 180kN#est ) ..............
Consist for LGV Med activitiesEven though there are some activities in the LGV Med download, there are no accompanying consists. Running ConBuilder and checking these activities, you'll find that a consist named tgvres1.con is missing. It's a simple task to make one. Open Explorer and navigate to the Train Simular consists folder. Look for a consist named Eurostar FR.con. Make a copy of this file (click Copy then Paste on the toolbar). Scroll down the end of the file list and rename Copy of Eurostar FR.con to tgvres1.con. Now you're ready to enjoy the thrill of driving a high speed train. All is needed is concentration... |
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